Eligibility: Plus 2 in any stream
Duration: 3 Years
Semester
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Semester 1
| Contents |
Drawing Basics
Perspective Basics
Perspective Advanced
Still Life Study |
Anatomy Basics
Quick Sketching
Head Study Animal Anatomy |
Drawing for Animation
Animation Basics
Animation Advanced I
Animation Advanced II |
Character Design I
Character Design II
Storyboard
Thumbnails |
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Semester 2
| Contents |
Illustrator Tools, Vector & Bitmaps
Drawing & transforming Objects
Creating & Manipulating Designs
Advertising, Logo designs & Layout Design |
Coreldraw Basics
Shapes
Bitmap Images / Effects
Publishing |
Working with Graphics
Modes & Brushes
Color Correction / Mask / Path / Special Effects
Non Destructive Editing / Web /3D |
Indesign Basics
Navigation / Margins / Columns
Text, Text Formatting & Colors
Library / Shapes & Links |
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Semester 3
| Contents |
Photoshop Basics
Colors & Modes
Effects & Conversions
Web Layout Designs |
Dreamweaver Interface & Basics
Linking / Typography / Tables
Layout & Forms |
HTML I (Basics)
HTML II (Intermediate)
HTML III (Advanced) |
Flash Animation Essentials
Tweenings
Text essentials / Filters / Components & Audio
Video Essentials & Introduction to AS 3.0.
User Interface design & Publishing |
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Semester 4
| Contents |
Photoshop Interface & Workflow
Advanced Process of Texturing I
Advanced Process of Texturing II
Advanced Process of Texturing III |
Modelling Tools & Techniques
Property Modelling
Nurbs & Poly Modelling Advanced
Advanced 3D Texturing Process |
Basic & Advanced Lighting
Environment Lighting
Basic Rendering Process
Advanced Render Process with render passes |
After Effects Interface & Panels
Motion Graphics
Filters
Compositing & Render passes |
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Semester 5
| Contents |
Photoshop Basics
Maya Tools & Techniques / Property Modelling / Hard Surface Modelling
Organic Modelling
Inorganic Modelling |
Shaders in Maya
Procedural Texturing in Maya
Practical Lighting in Maya
Advanced Lighting & Rendering |
Basic Rigging Concepts
Rigging a Biped - phase 1
Rigging a Biped - phase 2
Skinning Process |
Introduction to animation & its Principles
Character Walk cycle
Character Run Cycle
Sneak walk |
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Semester 6
| Contents |
Photoshop Interface & Tools
Modes & Brushes
Image Editing Process
Text Effects & Filters |
After Effects Interface & Footage Editing
Masking & Color Corrections
Grain Removal
Basic & Advanced Color Keying |
Creating Time freezing effects for films
Lights & Cameras in After Effects
Camera Tracking Basics
3D Compositing in After Effects |
Creating Action Movie Effects
Rotoscoping & Wireremoval
Advanced Car Hit Effects & Animation Displacement
Advanced Particle effects & Ad film designs |